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Versione completa: Daedalus rev.736
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Alexander
Continuano gli sviluppi di questo fantastico emulatore N64 per PSP!Oggi arriva alla versione 736 con interessanti novità. Ecco, di seguito, il corposo changelog (sotto spoiler perché è davvero grande):
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CITAZIONE
Revision: 473Author: Salvy[~] Simplified ObjLoadTxtr abitRevision: 472Author: Corn[!] Optimized Yoshi memrect for a small speed up when moving[!] Fixed compile warning in S2DEXRevision: 471Author: Salvy[!] forgot thisRevision: 470Author: Salvy[+] Implemented S2DEX ObjRectangleR (untested, I can't find any game taht uses it.. but it should work fine)Note : All S2DEX funcs are now implemented, S2DEX is fully supported :)Revision: 469Author: Salvy[+] Implemented S2DEX ObjRectangle (Pokemon Puzzle League is now playable) Note : You need a savestate to get in game[!] Refactor S2DEX codebase (bye bye redundant code)[!] Several clean ups in S2DEXRevision: 468Author: Corn[!] fixing a blend to make sun rays transparent in XG2Revision: 467Author: Corn[!] Semi fixed Extreme-G2 with a hack(does not clear zbuffer and uses setprimdepth on geometry)[!] Made old TMEM implementation compatible with recent changes in S2DEX[!] Big overhaul on Debug Dlist formating to make it easier to readRevision: 466Author: Salvy[+] Implemented S2DEX ObjSprite (Bomberman 64 - The Second Attack! is now playable)Revision: 465Author: Corn[!] Improved texture check accuracy for Yoshi[!] small speed up for texture checkRevision: 464Author: Corn[!] Fixed broken sprites in YoshiRevision: 463Author: Salvy[!] Optimized Draw2DTextureR and Draw2DTexture[!] Remove 4:3 viewport fix for S2DEX, no longer neededRevision: 462Author: Salvy[!] Implemented proper sprite rotation (Fully fixes all the issues I had in Yoshi yay, also animations work now)[+] Added blendmode for dust in YoshiNote : Rendering is now complete for Yoshi \o/Note(2) : For some reasons one vertice is missing :/, will figure out later..Revision: 461Author: Corn[!] Fix for TUC in OOT and MM[!] Simplified S2DEX checks in GBI2Revision: 460Author: Salvy[!] Videos, cut scenes etc are now rendered in Neon Evangelion, also fixes crash in intro, as well as several glitches in game.PS: Rendering is now complete for this game :)Revision: 459Author: Corn[~] some clean up in Audio List code[~] some clean up in PSPrendererRevision: 458Author: Corn[!] Fix for Yoshi audio (tnx Salvy for tracking it down)Revision: 457Author: Salvy[+] Implemented S2DEX ObjLdtxRect (Draws the Intro logo, (cool)command screen and HUD in Neon Evangelion)[+] Enabled calls to ObjMtx and SubMtx ucode used by Neon Evangelion[!] ALLOW GBI2 to use S2DEX ObjLdtxRectRevision: 456Author: Salvy[!] Fixed crash in yoshi when pressing R[!] Fixed 4:3 mode not working in S2DEXRevision: 455Author: Salvy[+] Implemented S2DEX ObjLdtxSprite (this renders pretty much everything in Yoshi) - Yoshi is now playable \o/Note : Sprites are inverted, will figure out laterRevision: 454Author: Salvy[+] Implemented S2DEX ObjMoveMem (Used for sprite rotation)[+] Implemented S2DEX ObjLdtxRectR (renders text, smoke, and items in Yoshi)[!] Replace texture»Touch() with texture»UpdateIfNecessary() in S2DEX (Corn)Revision: 453Author: Corn[+] Add correct triangle culling for DKR (speed up)[+] Blendmodes for DKR car slids and plane streamersRevision: 452Author: Corn[!] proper blend for Mario Kart 64 (see balloons at race start among other things)Revision: 451Author: Corn[+] Fixed texture update/purging with hash[+] Added blendmode to MK64[!] changed buttons in Debug Dlist single stepping frames»(SELECT) Exit debug»(HOME)Revision: 450Author: Corn[!] Small speed up avoiding doing texture hash twice if a texture needs updating[!] Avoid reloading textures used by S2DEX if still in use.[!] Avoid scaling down temporary texture buffer below 128kB (should be ok for most games)Revision: 449Author: Salvy[!] Allow GBI2 to use S2DEX ObjLoadTxtrRevision: 448Author: Salvy[!] Fixed bgcopyRevision: 447Author: Corn[+] Added hack for more thorough texture check in Yoshi[!] WIP for S2DEXRevision: 446Author: Salvy[!] Fixed Yoshi BG stretching in the edges (I'm sure BGCopy is now broken, I'll fix it later tongue.gif)[!] Use old texture update (temporarily)(slow as hell), pretty much to show up Yoshi BG is rendered perfectly
kakarotto
da questa Rel è compatibile anche Yoshi'S story (vedi video) e vari giochi hanno dei piccoli miglioramenti in termini di FPS.

Nota: l'emulatore rimane comunque ancora tutto fuorchè perfetto
kakarotto
ecco pure F Zero X
F Zero X Pal
Rev736,PspGo:
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