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[Guide] The PSP Emulators Bible!
Aurora Wright

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Messaggio #1 messaggio Monday 4 July 2011 - 02:10
The PSP Emulators Bible




Index


Chapter 1: 8 bit computers

Chapter 2: 8 bit consoles & handhelds

Chapter 3: 16 bit computers

Chapter 4: 16 bit consoles & handhelds

Chapter 5: 32 bit handhelds

Chapter 6: Arcade systems

Chapter 7: Other emulators

PSP Emulators Bible - Official thread


Introduction


One of the most interesting sides of Homebrew software are certainly emulators, they allow us to bring back to life on our PSPs a lot of glorious past game machines. Emulators themselves are very often a motive which leads to buy a PSP, especially for “old school” gamers; in fact, even if, as of today the scene is filled with the so-called “open consoles” (such as Wiz, Caanoo or Dingoo and Pandora), there’s no doubt that the PSP is still one of the most powerful and convenient solutions for people who want to start exploring this fantastic world.
And, even more considerably, this one remains the only handheld console to guarantee a full-speed and as good as perfect emulation of the Playstation One/PSX, thanks to the built-in emulator (the so-called POPS).
This phenomenon, anyway, is costantly growing; a lot of people are starting to approach this world for the first time, asking themselves a lot of justifiable questions (the most common one is, as a reference: will it be hard to emulate this or that one machine?) or being very curious about this, also thanks to the increasingly common Chinese PMPs, which promise (at least on paper) a fantascientific emulation of lots of devices, only to be later found to be the usual low-cost devices, and with the usual emulators (often ported from the PSP ones) which we’re used to by now.

And it's undoubted that today retrogaming is as popular as ever. There's no home or handheld console which doesn't have a store used to buy old titles, or old glories, to say it better. Evergreen videogames, which as of today still represent an important source of income for their respective software houses. We shouldn't be surprised, then, if the phenomenon is spreading fast, involving more and more players. Not only the "old school" ones, who lived through the times at issue, but also the younger ones, anxious to make up for the wasted time or maybe curious to try out the famous past machines people talk about so much.

This "bible", then, was born for this reason, to try clearing the doubts which novice users may come across, to sum up everything that exists on PSP and that can be emulated more or less fine on our beloved handheld.
At this point, someone could say that the topic has already been covered elsewhere, so why writing another guide?
Well, first of all because I love the topic and I had the desire to write something about it, then because I wanted to try writing something conversational and exhaustive about this, while keeping a "tongue-in-cheek" and pleasant tone.
The primary objective was therefore to deliver to the Go!PSP userbase a complete tool, from which to understand instantly which the latest version of you favorite emulator is, whether more performing emulators exist or not, and finally to group in a standalone guide all the existing PSP emulators (apart from some ancient ones, obsolete by now).

The amount of emulable systems on our PSPs, among home consoles, handhelds and computers, is truly high and for this reason it's necessary to proceed systematically. In this guide we'll follow a very precise order, starting from 8bit systems (computers and consoles) to proceed with 16bit ones (computers and consoles, too) and ending with 32 and 64bit ones. Next to the title of each emulator (which will be indicated in red) you'll be able to click on the INFO button and you'll be sent to the appropriate Wikipedia page, so the most curious people or the ones who simply wish to acquire the highest possible amount of information available about that system, will only need to click on the aforementioned button. At the bottom, instead, you'll find the name of the respective PSP emulator in green, and clicking on the download button will allow you to download the most updated version.

We state from the beginning that if a "signed" version of an emulator exists, it will run on whatever PSP with whatever firmware, official or custom, as if it were a Sony-created software. In the case, instead, that a "signed" version of the emulator is not available, you'll need a HEN or Custom Firmware to run it on your PSPs; I remind those of you who didn't know, that as of today (6.39 Firmware) it's possible to launch Homebrew and install Custom Firmwares on every PSP (obviously with different procedures for which you can refer to this exhaustive guide, depending on the PSP model you own).

Before we start, a few "evergreen" advice: ALWAYS read the readme.txt included with each emulator to know the buttons to use and the relative button combos to activate all the functionalities of the software, apart from other useful information, such as the compatibility of the emulator itself. It might seem some trivial advice, but I assure you that the majority of people has never read a readme in their whole life. This guide, besides, doesn't guarantee to be exhaustive on the subject and represents just my personal point of view.
It's a good thing to specify from the beginning that usually the folder you install emulators into doesn't change and is always "X:\PSP\GAME" (where X is obviously your memory stick).
Furthermore, I remind you that using an emulator is not absolutely legal per-se, but using copyrighted material downloaded from the internet is not. THe following article wants to just have an informative purpose about the retrogaming phenomenon, and doesn't absolutely intend to bring offense to the respective copyright holders or to justify piracy.

After this short, and necessary, premise I shall say that the moment has come to start examining the emulators available for the small Sony handheld!


--------------------
No matter the man, we all wear masks... Either on our faces or over our hearts.

Vuoi scaricare ISO e ROMz delle console pił recenti? Clicca qui o qui per trovarne a bizzeffe!
(Uno script non fa vedere questa frase dai mod)

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...To err is human, to forgive, divine. Humans aren't machines... they have souls, feelings. They live, they die, they love, they hate... And yes, they even make mistakes... (Godot, Phoenix Wright: Trials and Tribulations)

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MJ2332

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Messaggio #2 messaggio Tuesday 26 July 2011 - 17:51
32-bit Handheld


Gameboy Advance



The Gameboy Advance can certainly be defined one of the most successful console created ever. Probably this isn't true for its first version which didn't have the backlight and eventually made game sessions hard to perform. Anyway from its SP restyling, the Gameboy Advance became the perfect handheld. Small enough, with a battery which lasted long, giant software titles list with enormous quality, pretty much a dream coming true.

The PSP emulator is the good gpSP, created by the never-too-much-praised Exophase (the author ot the great Temper, the best PC-Engine emulator, sadly available only on Wiz) and it is without any doubt one of the best software available on PSP. It gives a pretty much perfect emulation, zero frameskip, and it even owns a series of filters which improve the image (because the aspect ratio is different from the GBA SP) and even savestates. It needs the BIOS of the Gameboy to work and it has to be named gba_bios.bin and inserted into the same folder of the emulator, which for obvious reasons of copyright cannot be distributed with the emulator itself. The official versione of the gpSP isn't updated anymore, precisely from the 0.9 release; the author in fact got bored about all the "unofficial" versions that could be found around the net and, after trying to block them speaking with the authors, had decided to stop his work.

There are at least two parallel versions, not official, which are still updated. The first of them is the so-called "KAI" developed by Takka while the second one is the gpSP-J, created by an unknown japanese coder whose readme written in his native language make the understanding of the changelog difficult. Personally I'm fine using the gpSP-J but in case of problems with a certain game you can always change emulator. Generally speaking, as we said, the gpSP assures a pratically perfect and with zero frameskip emulation, with the support of the savestates.

In case you decide to use the gpSP-J you could be wrong-footed by the japanese language but you don't have to worry because everything can be set in english. Let's see how.

How to set the gpSP in English

Step 1) Select the voice in yellow;



Step 2) Find the language option, which will be set on Japanese;



Step 3) Change the Language into English;



Step 4) Once you go back to the main menu reset the game (with the option in yellow)

At last you'll have the menu in English:



gpSP 0.9 Uo gpSP Kai 3.4 test2 build 69 gpSP-J 110507 "Firmato"

*******

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Inserisci in questo messaggio
- Davi92   [Guide] The PSP Emulators Bible!   Monday 4 July 2011 - 02:10
- - MJ2332   8-Bit Computers C64 Okay, I'll admit it, ...   Friday 8 July 2011 - 10:18
- - MJ2332   8-bit Consoles and Handhelds Magnavox Odyssey ...   Sunday 24 July 2011 - 11:25
- - MJ2332   16-bit Computers Commodore Amiga And here come...   Tuesday 26 July 2011 - 17:40
- - MJ2332   16-bit Console and Handheld Super Nintendo The...   Tuesday 26 July 2011 - 17:44
- - MJ2332   32-bit Handheld Gameboy Advance The Gameboy Ad...   Tuesday 26 July 2011 - 17:51
|- - Davi92   Arcade CPS1 and CPS2 Acronym of Capcom Play Sy...   Tuesday 26 July 2011 - 18:31
- - Gid   Other Emulators S.C.U.M.M. Acronym of Script C...   Wednesday 3 August 2011 - 12:07


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